Rena's iRO Snapshot Gallery 02


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[shot 2004-11-07] - grinding stuff

Hannya's endless strolls through Payon Caves got her a few dozen Level.1 Maces. Here we are grinding them to +8 which will give more Zeny once they vend. Too bad grinding is kinda risky and sometimes stuff breaks...

Besides that, there are also those people needed who invest their money into them... which isnt always guaranteed

So, since forging seems to be stat-based, Hannya does her best and keeps Gae buffed with her punny Bless-skill... If it really helps.. who knows ^-^;

[shot 2004-11-07] - Sou's Merch and holding flowers

Holding a flower between her lips, Han waits for Kitsun to reconnect.

Yeah, that next to her is also a Merchant - Sou's Merchie - but second Job, which is Alchemist in this case.

Alchemists have a cute way to stand, but overall, I dunno... are they useful?

Later on, I realized that you have to be online all the time while vending stuff... meh... I thought that could have been done serversiden, while sleeping or something...

Anyway, good thing, Chars dont have a runtime-counter like in PSO /swt

[shot 2004-11-08] - secured team in action

Since my Acolyte isnt strong enough to support Fox' Thief in all situations (which would be 4 or more Sandmen, who're agressive and can sometimes pile up to 7 or more attacking at the same time), Sou's Aco tagged along and we had some leveling as well as refunding-time in the dunes near the Assassin-guild.

Ruwach is a dangerous technique, because it doesnt just unhide hidden enemies, it also provokes them to attack the one casting it. Plus, it gets recasted usually. Even on a high-level Aco, this can be problematic.

Healing in RO is more tricky than in PSO as well... not just tabbing the Resta-button. No, its selecting the Skill (by F#-keys), aiming at the single target and then letting it go. That you cant cast while sitting, and that you have to sit to regenerate SP faster, is just making things worse.

[shot 2004-11-08] - crowded house? thats nothing...

So, here, Han got a little bit too cocky and mindlessly teleported around Payoncave 3. The Munaks and Bonguns are very dangerous to her, plus the Archers do hefty damage as well.

Dying is not really fun, but helps shortening the way back when the char carries too much stuff. However, this costs 1% Baselevel as well as the same ammount of Joblevel experience... So... tricky choice if there is one.

[shot 2004-11-09] - Fox is tired

Shifted sleep-pattern? Too long of a fight? Again we did a double-Aco-party at the Sandmen.

Slowly but surely, Hannya raises to Levels where she actually can stand her own. Too bad she has nothing to be offensive with... besides her punny strength and a mediocre staff. At least that allows her to split PoPorings, which is something not every Aco can do in Payoncave 1, hehehe


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